Investigating the ‘uncanny valley’ effect in robotic, human and CGI movement
The “uncanny valley” is often viewed as a negative aspect that film-makers must try to avoid. However, it can be implemented purposefully, to create a desired emotional impact on the audience. This small-scale exploratory study aims to examine what makes a character uncanny. Several short video clips including CGI, masked figures and robotics were first analysed by the author to create an inventory of potential triggers. The clips were shown to eight participants, whose initial reactions were observed, documented and explored in interviews. Jordan Bannister is currently studying on BA Animation, and his interests include 3D modelling, animation and motion graphics.